For this week's assignment, we were to bake maps and make textures for our cannon in Substance painter. Below, I have my low-poly model and the decimated high-poly that I exported from ZBrush.
The first thing I did was make fill layers of rust and steel for the underlying metals. I decided to make my lascannon from the Armageddon Steel Legions, so I then added layers of painted steel in their colors all about the lascannon. I added some plastic to the power cable, leather to the handles, and shiny nickel to the scope to give some extra definition and more correct reflections and texture where it was needed, then I went about getting the cuts. I added a mask to my paint and my steel, erasing from it to give the appearance of missing paint, and then lower layers of rusted metal in the deepest parts of the cuts.
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