For this week's assignment, we were to take our cannon from last week, UV unwrap it, and send it into ZBrush to create a high-poly sculpt. I started by UV unwrapping my original low poly version. I decided to make as many of my major pieces (barrel, scope, tripod, cable, battery, and base) one UV shell as I could to minimize the amount of seams in important areas of the mesh.
I then threw a few subdivision levels on the mesh and rounded out the flat edges.
After much time, effort, and pain, I created a high-poly version of the cannon. The story I decided to tell with my lascannon is that the gunnery team survived an encounter with Tyranid hormagaunts and was badly scratched up by their claws during the encounter.
The high-poly after being decimated and put into Maya:
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