For this week's assignment we were to take a piece of John Burkey's art and create a piece based off of it to demonstrate perspective. Picking a piece was somewhat difficult, since many of his pieces revolves around curved spaceships, so I decided to use a terrestrial piece with a handful of clean edges to work with.
I then modeled it out in Maya, taking some liberties to "undo" the perspective inherent in the painting to apply on my own later with my render. Rendered out in 2 point perspective:
And with perspective lines:
I then painted over the model to create my own version of the scene.
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