For our second assignment, we were to build a minecraft-ish level using blocks in UE. I decided to slightly increase my 90x90x90 cube to 100x100x100 to make building the level easier.
I decided to create four textures: wood, stone, glass, and ground. I figured that with these four, I could build a nice pastoral village, and hoped that the transparency on the glass texture would transfer to Unreal (spoiler alert, it didn't).
Thinking of how I wanted to build my village, I thought about different older cultures, and through a complex train of thought I can't quite remember, I started to think about the Percy Jackson book series, a favorite from my childhood. So, I decided to build the center of Camp Half-Blood, which is made of 12 cabins dedicated to the Olympian gods. For some artistic license, I decided to make the cabins more temple-y to fit the Greek theme more. I wanted to do more with the environment (like the hard drop at the edge and the lighting), but Unreal had already crashed twice trying to handle the nearly 25,000 blocks of my scene so I decided to leave it be.
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