To make these hollow studs, I simply took a cylinder, extruded a portion of the top downwards to make the hollowing, and slanted the bottom so that it neither poked through the top nor bottom of the base.
For the regular studs, I used Nick's video tutorials and manipulated a beveled cylinder to get the curve in at the top and curve out at the bottom which ends in normals pointed upwards like the base to create the illusion of a single piece.
All of these put together give me a rather good looking replication of the "engine block" brick.
And put inside Unreal:
I am excited to see where the project ends up, but I am not hyped for the several other unique blocks I would need to create to follow the instructions 1:1.
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