Thursday, November 15, 2018

2D Week 12 - Godrays and Purple Haze

I worked on three major things this week. One, I implemented godrays into the scene to get a stronger sense of the cathedral feeling. 


Two, I used the program I wrote about last week to add a more customized skybox to the game, making the player feel more like they are in another world. I used Zach's original concept art to get the colors of a yellow nebula surrounded by reddish space.


Finally, I implemented the proxy models that were given to me by my teammates, and gave them some basic textures just to help liven up the scene, which you will see in our demo.


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